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While this Site is occupied, your Philistine Evil Characters may use O.T. Enhancements of any evil brigade except orange and pale green.
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FoOF: Ashdod
$0.50
Increase your hand size by 1. If you play this Site, you may take a Ruth Hero or an evil Moabite from deck or Reserve.
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LoC: Land of Moab
$1.00
GE: Withdraw all Evil Characters. Cannot be negated by a Philistine. ART: Each player may take an animal from their Reserve. If you do, you may draw 2.
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LoC: Covenant with Philistia
$3.00
Site Access. Negate special abilities on Artifacts and Characters (except Acts Characters). May band to Peter or an Acts angel. Cannot be prevented.
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EC: Cornelius - First Printing
$1.50
GoC: The Centurion at Calvary / Roman Centurion
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GoC: The Centurion at Calvary / Roman Centurion
$1.00
GoC: The Centurion at Capernaum / Roman Centurion
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GoC: The Centurion at Capernaum / Roman Centurion
$1.50
STAR: Discard an evil card from a Reserve. TOP: You may discard the top card of a deck. If it is good, its owner may take it instead. May band to a meek white Hero. BOTTOM: Meek
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LoC: Ram, the Exalter / Ram, the Uplifted
$1.00
STAR: Topdeck a * card from Reserve. TOP: You may underdeck an Artifact or activate an Artifact. May band to an Exodus or meek Hero. BOTTOM: Meek
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LoC: Nahshon, the Blacksmith / Nahshon, the Oracle
$1.00
STAR: Topdeck a red warrior from deck. TOP: While you control a meek Hero, negate characters in opponents’ territories. May band to David or a meek Ruth Hero. BOTTOM: Meek
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LoC: Jesse, the Ephrathite / Jesse, the Root
$0.50
STAR: Topdeck an O.T. Fortress from deck. TOP: You may exchange a card from hand with a good Ruth card from Reserve. May band to up to X Ruth Heroes. BOTTOM: Meek
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LoC: Salmon, the Cloaked / Salmon, the Peaceful
$1.00
STAR: If a meek Ruth Hero is in play, draw 1. TOP: Protect Ruth Heroes from banish, discard and withdraw abilities. Good Ruth Enhancements cannot be negated. BOTTOM: Meek
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LoC: Ruth, the Redeemed / Ruth, the Devoted
$3.00
STAR: Discard the top card of a deck. TOP: If a meek Hero is in play, you may play a Lost Soul from a deck or bounce an evil card. Cannot be prevented. BOTTOM: Meek
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LoC: Amminadab, the Generous / Amminadab, the Gracious
$1.00
STAR: Play a meek Hero from Reserve. TOP: You may convert this card to meek to take a good O.T. card from deck. May band to a meek Hero. Cannot be prevented. BOTTOM: Meek
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LoC: David, Heart After God / David, the Contrite UR
$35.00
STAR: Play a meek Hero from Reserve. TOP: You may convert this card to meek to take a good O.T. card from deck. May band to a meek Hero. Cannot be prevented. BOTTOM: Meek
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LoC: David, Heart After God / David, the Contrite UR+
$40.00
All O.T. warrior class Heroes must join the battle.
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Ki: United Army
$0.25
If used by a warrior class Hero, negate all special abilities on evil Enhancements of a selected brigade.
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FoOF: The Battle is the Lord's
$0.25
Set your Hero aside for up to 5 turns. While that Hero is set aside, protect your hand, deck, multi-color Sites, and good Fortresses from opponent’s evil cards.
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FoOF: Standing in the Gap
$0.25
Holder may add a second Hero to the fight for one turn.
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C/D: Sound the Alarm
$0.25
Holder may add a second Hero to the fight for one turn.
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Orig: Sound the Alarm
$0.50
Sale
Force two Evil Characters to fight each other. Negate special abilities on Evil Enhancements played in that side battle.
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Priests: Sing and Praise
$0.75
$0.25
Set Hero aside. Hero gains 1/1 for every turn Hero is set aside.
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Prophets: Potter and the Clay
$0.25
Set Peter aside. Peter may heal one hero from poison or disease after being set aside for one turn.
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Ap: Peter's Shadow
$0.25
Set aside a Hero that has no special ability for four turns. Upon return enhancements played on Hero may not be interrupted, prevented, or negated.
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Pa: Passover Preparations
$0.25
Set Hero aside for 2 turns. On return, holder may draw 3 cards.
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Ki: Mustering for War
$1.25
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