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Redemption
Israel's Inheritance
Clearance
Root
Israel's Rebellion
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Sealed Product
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K
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Original
Animo
Fearless
Red Letter Day
CrossTrainers
Series 1
Sealed Product
Priests
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Priests
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15
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Redemption
Israel's Inheritance
Clearance
Root
Israel's Rebellion
K/L
Sealed Product
L
K
Deck Builders
Promos
Gospel of Christ
Lineage of Christ
Prophecies of Christ
Fall of Man
Revelation of John
Cloud of Witnesses
The Persecuted Church
The Early Church
Disciples
Thesaurus ex Preteritus
Rock of Ages
Faith of Our Fathers
Priests
Angel Wars
Kings
Patriarchs
Apostles
Warriors
Women
Prophets
B,b
C,c
D,d
E
F
G
H
A,a
I
J
b
D
C
UN
L,UN
A
E/F
C/D
G/H
I/J
Original
Animo
Sealed Product
Sale
If opponent's hero is in battle you may convert this card to an orange brigade Evil Character and add it to battle. Cannot be interrupted.
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Priests: Madness
$0.50
$0.25
Sale
All cards that an opponent draws because of a special ability used by that opponent are revealed instead. Place all revealed Lost Souls in opponent's territory. Discard the rest.
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Priests: Rain Becomes Dust
$0.50
$0.25
Sale
If opponent's Hero is in battle, you may discard this card to search draw pile for a human Evil Character and add it to battle. Cannot be interrupted.
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Priests: Unknown Nation
$1.50
$0.75
While your human Evil Character is blocking, abilities that discard cards from draw piles cannot be negated.
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Priests: Oppressed and Robbed
$0.25
Sale
If your warrior class Evil Character is in battle, you may discard this card to capture a Hero.
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Priests: Go Into Captivity
$0.75
$0.25
Banding abilities used by human Evil Characters cannot be negated by good cards or Artifacts. If 3 or more human Evil Charaters are in battle while this card is active, you may discard this card to discard an O.T. Fortress in play.
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Priests: Besieged
$0.25
Prevent all good abilities that allow a player to play an Enhancement.
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Priests: Wasting Disease
$0.25
Sale
Decrease all opponents' Heroes by 0/2 (or 0/3 if you have the fewest Redeemed Souls).
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Priests: Plagued with Diseases
$0.50
$0.25
If your warrior class Evil Character is in battle, negate good banding abilities.
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Priests: Flee from Enemies
$0.25
If a warrior class Evil Character is in battle, discard abilities on evil Enhancements cannot be negated. May be used for two rounds.
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Priests: Carcasses
$0.25
Protect your Priests from the house of Eleazar from discard abilities on evil cards.
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Priests: Covenant with Phinehas
$0.25
Sale
On activation, if you have a High Priest in play or set aside area, look at one opponent's hand. You may then deactivate this Artifact and activate a different Artifact.
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Priests: Urim and Thummim
$1.75
$1.00
Sale
When your Priest has initiative during a rescue attempt, you may band a human O.T. Hero from your territory into battle or interrupt the battle and return your Heroes in battle to hand. May be used twice.
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Priests: The Silver Trumpets
$0.50
$0.25
Sale
Upon activation, reveal any number of evil cards from hand. Place them beneath draw pile and draw an equal number of cards.
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Priests: The Bronze Laver
$2.00
$1.00
You may keep up to ten cards in hand instead of eight.
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Priests: Tables of the Law
$0.25
Sale
On activation, place a good O.T. Enhancement from hand on this card. Your Priest may use that Enhancement as if played from hand regardless of brigade. If this card is deactivated, return contents to hand.
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Priests: Table of Showbread
$3.50
$2.00
Sale
Enhancements used by good Priests and warrior class Heroes cannot be interrupted. If your recue attempt is successful, discard this card and one single-color Site from each opponent's territory.
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Priests: Ram's Horn
$1.00
$0.50
Negate all ignore and repel abilities on Characters and Enhancements. May be placed on a good Hight Priest when activated.
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Priests: Priestly Breastplate
$0.25
Sale
Prevent all interrupt, prevent, and negate abilities on Characters. Cannot be negated during the battle phase.
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Priests: Holy of Holies
$0.75
$0.25
Sale
Protect your good O.T. Enhancements in play, draw pile, discard pile, and set-aside area from being removed from the game.
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Priests: Book of the Law
$0.75
$0.25
Sale
Protect all Lost Souls from rescue by Dominants. Discard this card if a human Hero rescues a Lost Soul from your territory.
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Priests: Altar of Ahaz
$5.25
$3.00
Sale
Place in any territory. When played, this card becomes an orange brigade 0/12 Evil Character until end of turn.
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Priests: Doubt
$6.25
$4.00
Sale
Place in a player's territory. During that player's upkeep phase, he must place a card from hand beneath draw pile. That player may reveal a good Dominant from hand and place it beneath draw pile to discard all copies of this card in his territory.
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Priests: Sin in the Camp
$0.50
$0.25
Set an opponent's human Hero aside. That hero remains set aside until that opponent puts a good Priest in play. Then return that Hero to owner's territory.
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Priests: Infectious Diseases
$0.25
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